#render-pipeline #bevy #bevy-plugin #status #gamedev #web-gpu #tracking

bevy_pipelines_ready

Bevy plugin for tracking render pipeline status

6 releases (breaking)

0.5.0 Nov 30, 2024
0.4.0 Jul 4, 2024
0.3.0 Feb 20, 2024
0.2.0 Nov 5, 2023
0.1.1 Oct 5, 2023

#653 in Game dev

Download history 45/week @ 2024-09-25 7/week @ 2024-10-02 42/week @ 2024-10-09 133/week @ 2024-10-16 217/week @ 2024-10-23 35/week @ 2024-10-30 30/week @ 2024-11-06 5/week @ 2024-11-13 17/week @ 2024-11-20 125/week @ 2024-11-27 36/week @ 2024-12-04 38/week @ 2024-12-11 18/week @ 2024-12-18 23/week @ 2025-01-01 20/week @ 2025-01-08

67 downloads per month

MIT/Apache

30KB

bevy_pipelines_ready

crates.io docs Bevy tracking

A tiny Bevy plugin that counts the number of render pipelines that are ready and makes that data available as a resource in the main world.

This is useful for creating a nice loading experience for your Bevy app, especially on the web where execution is single-threaded and pipeline building is disruptive.

Usage

See examples/states.rs.

WebGL2 and WebGPU

Install wasm-server-runner.

# WebGL
cargo run --example states --target=wasm32-unknown-unknown --features=webgl2

# WebGPU
cargo run --example states --target=wasm32-unknown-unknown --features=webgpu

Compatibility

bevy_pipelines_ready bevy
0.5 0.15
0.4 0.14
0.3 0.13
0.2 0.12
0.1 0.11

Contributing

Please feel free to open a PR.

Dependencies

~40–73MB
~1M SLoC