15 unstable releases (7 breaking)

0.20.2 Nov 5, 2024
0.20.0 Jul 6, 2024
0.20.0-rc.1 Jun 30, 2024
0.19.2 Nov 5, 2024
0.2.0 Jul 7, 2023

#2466 in Game dev

Download history 1936/week @ 2024-10-30 1886/week @ 2024-11-06 1446/week @ 2024-11-13 1633/week @ 2024-11-20 2042/week @ 2024-11-27 1833/week @ 2024-12-04 2220/week @ 2024-12-11 1287/week @ 2024-12-18 320/week @ 2024-12-25 1001/week @ 2025-01-01 1059/week @ 2025-01-08 1568/week @ 2025-01-15 1404/week @ 2025-01-22 1390/week @ 2025-01-29 1676/week @ 2025-02-05 1282/week @ 2025-02-12

5,881 downloads per month
Used in 10 crates (2 directly)

MIT/Apache

75KB
1.5K SLoC

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

Usage

If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

Dependencies

~33–69MB
~1M SLoC