15 unstable releases (7 breaking)

0.20.2 Nov 5, 2024
0.20.0 Jul 6, 2024
0.20.0-rc.1 Jun 30, 2024
0.19.2 Nov 5, 2024
0.2.0 Jul 7, 2023

#2463 in Game dev

Download history 1593/week @ 2024-10-27 2362/week @ 2024-11-03 1438/week @ 2024-11-10 1440/week @ 2024-11-17 1869/week @ 2024-11-24 2047/week @ 2024-12-01 2057/week @ 2024-12-08 1868/week @ 2024-12-15 491/week @ 2024-12-22 518/week @ 2024-12-29 1273/week @ 2025-01-05 1481/week @ 2025-01-12 1578/week @ 2025-01-19 1031/week @ 2025-01-26 1688/week @ 2025-02-02 1568/week @ 2025-02-09

5,916 downloads per month
Used in 10 crates (2 directly)

MIT/Apache

75KB
1.5K SLoC

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

Usage

If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

Dependencies

~33–69MB
~1M SLoC