15 unstable releases (7 breaking)

new 0.20.2 Nov 5, 2024
0.20.0 Jul 6, 2024
0.20.0-rc.1 Jun 30, 2024
0.19.2 Nov 5, 2024
0.2.0 Jul 7, 2023

#2136 in Game dev

Download history 2361/week @ 2024-07-16 3663/week @ 2024-07-23 6448/week @ 2024-07-30 3591/week @ 2024-08-06 5684/week @ 2024-08-13 5181/week @ 2024-08-20 7038/week @ 2024-08-27 6613/week @ 2024-09-03 2689/week @ 2024-09-10 2507/week @ 2024-09-17 2780/week @ 2024-09-24 1838/week @ 2024-10-01 1606/week @ 2024-10-08 1545/week @ 2024-10-15 1792/week @ 2024-10-22 1514/week @ 2024-10-29

6,792 downloads per month
Used in 11 crates (2 directly)

MIT/Apache

75KB
1.5K SLoC

A raycasting backend for bevy_mod_picking that uses bevy_mod_raycast for raycasting.

Usage

If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.

To ignore an entity, you can add Pickable::IGNORE to it, and it will be ignored during raycasting.

For fine-grained control, see the RaycastBackendSettings::require_markers setting.

Dependencies

~32–68MB
~1M SLoC