4 releases (breaking)
0.4.0 | Feb 18, 2024 |
---|---|
0.3.0 | Feb 18, 2024 |
0.2.0 | Nov 29, 2023 |
0.1.0 | Apr 1, 2023 |
#149 in Data formats
30KB
67 lines
bevy_mod_krita
Load Krita's .kra
documents directly in Bevy for rapid prototyping or game jams.
Please keep in mind that .kra
files are not optimized for size, so you should probably not use them for production bundles.
Bevy Compatibility
bevy version |
bevy_mod_krita version |
---|---|
0.13 |
0.4.0 |
0.12 |
0.3.0 |
0.11 |
0.2.0 |
0.10 |
0.1.0 |
Installation
cargo add bevy_mod_krita
Usage
Simply add the KritaPlugin
to your app, enable hot reloading (optional) and load .kra
files!
use bevy::prelude::*;
use bevy_mod_krita::KritaPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Add the Krita plugin to enable loading of `.kra` files
.add_plugins(KritaPlugin)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
// Load a Krita document as a texture
texture: asset_server.load("krita/demo.kra"),
..default()
});
}
License
This project is licensed under the terms of the MIT or Apache 2.0 license at your choice.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~37–77MB
~1.5M SLoC