#ios #mobile #bevy

bevy_ios_impact

allows using ios ImpactFeedback API to generate haptic device vibrations

5 releases

0.2.0 Jul 7, 2024
0.1.3 Mar 15, 2024
0.1.2 Mar 15, 2024
0.1.1 Mar 14, 2024
0.1.0 Mar 14, 2024

#2089 in Game dev

Download history 39/week @ 2024-07-29 6/week @ 2024-09-02 16/week @ 2024-09-09 10/week @ 2024-09-16 1/week @ 2024-09-23 25/week @ 2024-09-30 33/week @ 2024-10-14 2/week @ 2024-10-21 28/week @ 2024-10-28

63 downloads per month

MIT/Apache

14KB
204 lines

bevy_ios_impact

Exposes UIImpactFeedbackGenerator API via Bevy Resource.

On non-ios platforms this has no effect and will compile.

See also: bevy_ios_iap, bevy_ios_notifications, bevy_ios_gamecenter, bevy_ios_review & bevy_ios_alerts

Currently build for bevy="0.14".

usage:

bevy_ios_impact = { version = "0.2" }

Example:

app.add_plugins(bevy_ios_impact::ImpactPlugin);

fn my_system(mut impacts: ResMut<bevy_ios_impact::ImpactResource>) {
  // optional: haptic engine might be asleep if not prepared.
  // in practice i never felt a delay, but see apple docs on this:
  // https://developer.apple.com/documentation/uikit/uifeedbackgenerator?language=objc
  impacts.prepare();

  // triggere the impact with different impact strengths (or 'style')
  impacts.impact(bevy_ios_impact::UIImpactFeedbackStyle::UIImpactFeedbackStyleHeavy);
}

Bevy version support

bevy bevy_ios_impact
0.14 0.2,main
0.13 0.1

License

All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~26MB
~474K SLoC