#bevy #ron #vfx #define #format #load #loader

bin+lib bevy_hanabi_loader

A wrapper around bevy_hanabi that lets you define your vfx files in RON format and load them into bevy

12 releases

0.14.1 Jul 16, 2024
0.13.1 Mar 13, 2024
0.13.0 Feb 26, 2024
0.2.9 Feb 28, 2024

#1834 in Game dev

MIT license

52KB
290 lines

Bevy Hanabi Loader

Define a vfx file like this as a RON file


BillboardEffectBuilder(
    name: "CloudBillboard",
    texture_name: "cloud",
    
    age: Constant(0.0),
    lifetime: Constant(5.0),
      
    position_center: RandomVector( offset:(-2.0,-2.0,-2.0),multiplier:(4.0,4.0,4.0) )  ,
    position_radius: RandomScalar( offset:0.0,multiplier:8.0 ),
    
    velocity_center: RandomVector( offset:(-2.0,-0.2,0.2),multiplier:(0.0,1.0,4.0) )  ,
    velocity_speed: RandomScalar( offset:0.0,multiplier:8.0 ),
    
    
    color_base: ( 0.9, 0.1, 0.1, 1.0 ),
    color_random_multiplier: ( 0.0,0.6,0.0,0.0 ),
    
    rotation: RandomScalar (offset: 0.0, multiplier: 6.28 ) ,
    alpha_cutoff: TimeSinewave (time_scalar: 2.0, multiplier: 0.3, offset: 0.4)
)



Then you can load it... see src/examples/basic.rs

Dependencies

~48–86MB
~1.5M SLoC