1 unstable release
0.1.1 | Aug 18, 2023 |
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0.1.0 |
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#14 in #ldtk
7KB
bevy_ecs_ldtk_default
Derive macros for bevy_ecs_ldtk that use bundle's Default impl instead of it's fields'.
Usage
use bevy::prelude::*;
use bevy_rapier2d::prelude::*;
use bevy_ecs_ldtk::prelude::*;
use bevy_ecs_ldtk_default::*;
// Derive LdtkEntityDefault or LdtkIntCellDefault to make
// `bevy_ecs_ldtk` make use of your bundle's `Default` `impl`,
// instead of individual `Default` `impl`s of each of it's fields.
#[derive(Bundle, LdtkEntityDefault)]
pub struct PlayerBundle {
rigid_body: RigidBody,
}
impl Default for PlayerBundle {
fn default() -> Self {
// `PlayerBundle` now will spawn with kinematic rigid body.
Self { rigid_body: RigidBody::KinematicPositionBased }
// If we would've not used `LdtkEntityDefault` along with
// this `impl Default`, our `PlayerBundle` would've spawned
// with `rigid_body: RigidBody::Dynamic` (since that's what
// `impl Default` of `RigidBody` provides) instead, which is
// undesired.
}
}
Dependencies
~245–690KB
~16K SLoC