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#2805 in Game dev

Download history 3616/week @ 2024-11-19 5809/week @ 2024-11-26 5596/week @ 2024-12-03 8717/week @ 2024-12-10 6026/week @ 2024-12-17 2677/week @ 2024-12-24 5544/week @ 2024-12-31 6801/week @ 2025-01-07 11424/week @ 2025-01-14 7502/week @ 2025-01-21 5382/week @ 2025-01-28 9498/week @ 2025-02-04 8907/week @ 2025-02-11 5650/week @ 2025-02-18 8177/week @ 2025-02-25 4210/week @ 2025-03-04

28,713 downloads per month
Used in 62 crates (via bevy)

MIT/Apache

67KB
235 lines

Bevy Dynamic Library

License Crates.io Downloads Docs Discord


lib.rs:

Forces dynamic linking of Bevy.

Dynamic linking causes Bevy to be built and linked as a dynamic library. This will make incremental builds compile much faster.

Warning

Do not enable this feature for release builds because this would require you to ship libstd.so and libbevy_dylib.so with your game.

Enabling dynamic linking

The easiest way to enable dynamic linking is to use the --features bevy/dynamic_linking flag when using the cargo run command:

cargo run --features bevy/dynamic_linking

The unrecommended way

It is also possible to enable the dynamic_linking feature inside of the Cargo.toml file. This is unrecommended because it requires you to remove this feature every time you want to create a release build to avoid having to ship additional files with your game.

To enable dynamic linking inside of the Cargo.toml file add the dynamic_linking feature to the bevy dependency:

features = ["dynamic_linking"]

The manual way

Manually enabling dynamic linking is achieved by adding bevy_dylib as a dependency and adding the following code to the main.rs file:

#[allow(unused_imports)]
use bevy_dylib;

It is recommended to disable the bevy_dylib dependency in release mode by adding the following code to the use statement to avoid having to ship additional files with your game:

#[allow(unused_imports)]
#[cfg(debug_assertions)] // new
use bevy_dylib;

Dependencies

~22–33MB
~542K SLoC