2 unstable releases
0.4.0 | Dec 20, 2022 |
---|---|
0.3.0 | Feb 27, 2022 |
#1422 in Game dev
22 downloads per month
18KB
299 lines
bevy_console
A simple half-life inspired console with support for argument parsing.
Usage
Add ConsolePlugin
and optionally the resource ConsoleConfiguration
.
use bevy::prelude::*;
use bevy_console::{ConsoleConfiguration, ConsolePlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(ConsolePlugin)
.insert_resource(ConsoleConfiguration {
// override config here
..Default::default()
});
}
Create a console command struct and system and add it to your app with .add_console_command
.
Add doc comments to your command to provide help information in the console.
use bevy::prelude::*;
use bevy_console::{reply, AddConsoleCommand, ConsoleCommand, ConsolePlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(ConsolePlugin)
.add_console_command::<ExampleCommand, _>(example_command);
}
/// Example command
#[derive(ConsoleCommand)]
#[console_command(name = "example")]
struct ExampleCommand {
/// Some message
msg: String,
}
fn example_command(mut log: ConsoleCommand<ExampleCommand>) {
if let Some(ExampleCommand { msg }) = log.take() {
// handle command
}
}
Examples can be found in the /examples directory.
cargo run --example log_command
wasm
Should work in wasm, but you need to disable default features.
Dependencies
~2MB
~46K SLoC