1 unstable release
new 0.1.0 | Jan 28, 2025 |
---|
#582 in Game dev
12KB
Bevy Auto Plugin
This crate is designed to reduce the boilerplate required when creating Bevy plugins. Typically, you need to manually register types, initialize resources, and add events. With these macros, you can streamline the process by simply adding the usual derives and attribute macros to your items. As long as you invoke your plugin’s build function, the manual steps are handled automatically.
While there are ongoing discussions about auto-registering types by default in Bevy—potentially making part of this crate redundant—the remaining functionality should continue to provide quality-of-life improvements for bevy related development.
Usage - Stable
use bevy::prelude::*;
use bevy_auto_plugin::auto_plugin_module::*;
#[auto_plugin(init_name=init)]
mod plugin_module {
use super::*;
#[auto_register_type]
#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_name]
pub struct FooComponent;
#[auto_register_type(FooComponentWithGeneric<bool>)]
#[auto_register_type(FooComponentWithGeneric<u32>)]
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct FooComponentWithGeneric<T>(T);
#[auto_register_type]
#[auto_add_event]
#[derive(Event, Reflect)]
pub struct FooEvent;
#[auto_register_type(FooEvent<bool>)]
#[auto_add_event]
#[derive(Event, Reflect)]
pub struct FooEventWithGeneric<T>(T);
#[auto_register_type]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct FooResource;
#[auto_register_type(FooResourceWithGeneric<bool>)]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct FooResourceWithGeneric<T>(T);
}
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {
plugin_module::init(app);
}
Which generates this code
mod plugin_module {
// ...
fn init(app: &mut App) {
app.register_type::<FooComponent>();
app.register_type::<FooComponentWithGeneric<bool>>();
app.register_type::<FooComponentWithGeneric<u32>>();
app.register_type::<FooEvent>();
app.register_type::<FooEventWithGeneric<bool>>();
app.register_type::<FooResource>();
app.register_type::<FooResourceWithGeneric<bool>>();
app.add_event::<FooEvent>();
app.add_event::<FooEventWithGeneric<bool>>();
app.init_resource::<FooResource>();
app.init_resource::<FooResourceWithGeneric<bool>>();
app.register_required_components_with::<FooComponent, Name>(|| Name::new("FooComponent"));
}
}
Known Limitations
- Causes issues for ide's like RustRover
Usage - Nightly
--features=bevy_auto_plugin/nightly
or bevy_auto_plugin = { features=["nightly"] }
use bevy::prelude::*;
use bevy_auto_plugin::auto_plugin::*;
#[auto_register_type]
#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_name]
struct FooComponent;
#[auto_register_type(FooComponentWithGeneric<bool>)]
#[auto_register_type(FooComponentWithGeneric<u32>)]
#[derive(Component, Reflect)]
#[reflect(Component)]
struct FooComponentWithGeneric<T>(T);
#[auto_register_type]
#[auto_add_event]
#[derive(Event, Reflect)]
struct FooEvent;
#[auto_register_type(FooEvent<bool>)]
#[auto_add_event]
#[derive(Event, Reflect)]
struct FooEventWithGeneric<T>(T);
#[auto_register_type]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
struct FooResource;
#[auto_register_type(FooResourceWithGeneric<bool>)]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
struct FooResourceWithGeneric<T>(T);
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {}
Which generates this code in your fn accepting &mut App
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {
app.register_type::<FooComponent>();
app.register_type::<FooComponentWithGeneric<bool>>();
app.register_type::<FooComponentWithGeneric<u32>>();
app.register_type::<FooEvent>();
app.register_type::<FooEventWithGeneric<bool>>();
app.register_type::<FooResource>();
app.register_type::<FooResourceWithGeneric<bool>>();
app.add_event::<FooEvent>();
app.add_event::<FooEventWithGeneric<bool>>();
app.init_resource::<FooResource>();
app.init_resource::<FooResourceWithGeneric<bool>>();
app.register_required_components_with::<FooComponent, Name>(|| Name::new("FooComponent"));
// ...
}
Known Limitations
-
The internal state relies on call site file paths which currently requires
Nightly
rust. -
All items need to be in the same module. This won't work:
use bevy::prelude::*;
use bevy_auto_plugin::*;
mod foo {
use super::*;
#[auto_register_type]
#[derive(Component, Reflect)]
#[reflect(Component)]
struct FooComponent;
}
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {
// ...
}
License
All code in this repository is dual-licensed under either:
-
MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
-
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Your Contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual-licensed as above, without any additional terms or conditions.
Dependencies
~230–700KB
~17K SLoC