3 releases (breaking)
new 0.3.0-rc.1 | Oct 23, 2024 |
---|---|
0.2.0 | Jul 5, 2024 |
0.1.0 | Jun 10, 2024 |
#1921 in Game dev
22KB
141 lines
bevy_activation
A simple HTTP client Bevy Plugin for both native and WASM.
Example
use std::time::Duration;
use bevy::log::LogPlugin;
use bevy::prelude::*;
use bevy_activation::{ActivationPlugin, ActiveState, TimeoutEvent};
fn main() {
App::new().add_plugins(MinimalPlugins.set(bevy::app::ScheduleRunnerPlugin::run_loop(
Duration::from_secs_f64(1.0 / 60.0),
)))
.add_plugins(LogPlugin::default())
.add_plugins(ActivationPlugin)
.add_systems(Startup, setup)
.add_systems(Update, (check_active, timeout_event, reactive_idle.run_if(time_passed(5.0))))
.run();
}
#[derive(Component)]
struct TestAlive(pub &'static str);
fn setup(mut commands: Commands) {
// this entity always active
commands.spawn((TestAlive("always alive component"), ActiveState::default()));
// this entity will be active for 2 seconds
commands.spawn((TestAlive("ttl 2 secs component"), ActiveState::new(Duration::from_secs(2))));
}
fn check_active(q: Query<(&TestAlive, &ActiveState)>) {
for (TestAlive(name), active_state) in q.iter() {
info!("'{}' active: {}", name, active_state.is_active());
}
}
fn timeout_event(mut timeout_event: EventReader<TimeoutEvent>) {
for timeout_ev in timeout_event.read() {
warn!("entity {:?} is idle", timeout_ev.0);
}
}
fn reactive_idle(mut q_idle: Query<&mut ActiveState>) {
for mut active_state in q_idle.iter_mut() {
if active_state.is_idle() {
active_state.toggle();
}
}
}
fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
move |mut timer: Local<f32>, time: Res<Time>| {
// Tick the timer
*timer += time.delta_seconds();
// Return true if the timer has passed the time
*timer >= t
}
}
Supported Versions
bevy | bevy_activation |
---|---|
0.15 | 0.3 |
0.14 | 0.2 |
0.13 | 0.1 |
License
Dual-licensed under either:
at your option. This means that when using this crate in your game, you may choose which license to use.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~10–19MB
~259K SLoC