2 unstable releases

Uses old Rust 2015

0.2.0 Aug 6, 2017
0.1.0 Jul 24, 2017

#5 in #dxt

MIT license

1MB
3.5K SLoC

Rust 2.5K SLoC // 0.0% comments C 1K SLoC // 0.1% comments

Decoder for DXTn-compressed data

Build Status

This crate provides methods to decompress DXTn-compressed image data. The decompression code was based on the original C code used in the Python Pillow Imaging package.

The following formats are currently supported:

  • Bc1: 565 color, 1-bit alpha (dxt1)
  • Bc2: 565 color, 4-bit alpha (dxt3)
  • Bc3: 565 color, 2-endpoint 8-bit interpolated alpha (dxt5)
  • Bc4: 1-channel 8-bit via 1 BC3 alpha block
  • Bc5: 2-channel 8-bit via 2 BC3 alpha blocks
  • Bc6: 3-channel 16-bit float

The following formats are not implemented:

  • Bc7: 4-channel 8-bit

Format documentation: http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt

License: MIT, copyright Istvan Fehervari, Robert Nix


lib.rs:

Decoder for DXTn-compressed data

This crate provides methods to decompress DXTn-compressed image data.

The following formats are currently supported:

  • Bc1: 565 color, 1-bit alpha (dxt1)
  • Bc2: 565 color, 4-bit alpha (dxt3)
  • Bc3: 565 color, 2-endpoint 8-bit interpolated alpha (dxt5)
  • Bc4: 1-channel 8-bit via 1 BC3 alpha block
  • Bc5: 2-channel 8-bit via 2 BC3 alpha blocks
  • Bc6: 3-channel 16-bit float

The following formats are not implemented:

  • Bc7: 4-channel 8-bit via everything

Format documentation for BC1-BC5 http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt

BC6 and BC7 are described here: https://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt

The decompression code was based on the original C code used in the Python Pillow Imaging package

No runtime deps