4 releases (2 breaking)
0.3.1 | Apr 12, 2023 |
---|---|
0.3.0 | Apr 4, 2023 |
0.2.0 | Mar 31, 2023 |
0.1.0 | Mar 30, 2023 |
#423 in Template engine
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Used in flavours
28KB
395 lines
base16_color_scheme
A library to build base16 colorschemes written in Rust.
It uses ramhorns
as template engine and therefore is fairly fast.
(Around 70 ms - 200 ms for a 9 mb template I generated based on https://github.com/chriskempson/base16-templates-source.)
Getting Started
To get started use you need to create a Template
and a Scheme
.
A Template
can be created by just reading the template file and using
Template::new()
.
A Scheme
is often created by deserializing using serde
.
Neither Template
nor Scheme
get modified by the rendering process,
which means both can be reused for efficiency.
use base16_color_scheme::{Scheme, Template};
use std::fs::read_to_string;
let template_str = read_to_string("path/to/template.mustache").unwrap();
let scheme_str = read_to_string("path/to/scheme.yml").unwrap();
let template = Template::new(template_str).unwrap();
let scheme: Scheme = serde_yaml::from_str(&scheme_str).unwrap();
template
.render_to_file("path/to/rendered/template", &scheme)
.unwrap();
How it works
Internally the crate works by implementing ramhorns
's Content
trait.
When the rendering process tries to look up a field, the field name gets
parsed into a TemplateField
. If it is a color, this color is fetched
from the Scheme
and formatted as specified by https://github.com/chriskempson/base16/blob/main/builder.md#template-tags.
Dependencies
~3.5MB
~45K SLoC