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new 0.6.27 Mar 7, 2025
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#22 in WebSocket

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atomic_websocket

Atomic WebSocket Logo

Crates.io Documentation License

A high-level, resilient WebSocket client and server implementation for Rust, built on top of tokio-tungstenite.

Features

  • 🚀 Simplified Connections: Streamlined API for WebSocket client and server connections
  • 🔄 Automatic Ping/Pong: Built-in handling of WebSocket ping/pong messages for connection health monitoring
  • 🔁 Auto-Reconnection: Client connections automatically attempt to reconnect when interrupted
  • 🔍 Automatic Local Network Discovery: Built-in scanning to find servers on the same local network without manual configuration
  • 🛡️ Connection Health Monitoring: Continuous connection status checking with configurable intervals
  • 📊 Connection Status Events: Subscribe to connection state changes for reactive applications
  • 🔌 Serialization Support: Built-in support for structured data with Bebop serialization
  • 💾 Database Integration: Optional persistent storage for connection settings and state

Installation

Add this to your Cargo.toml:

[dependencies]
atomic_websocket = "0.6.27"
tokio = { version = "1", features = ["full"] }
bebop = "0.3" # For serialization

Quick Start

WebSocket Client Example

Based on the internal client implementation pattern:

use atomic_websocket::{
    AtomicWebsocket, 
    server_sender::{ClientOptions, SenderStatus, ServerSenderTrait},
    schema::{ServerConnectInfo, Category},
    common::{get_id, make_response_message},
};
use tokio::sync::mpsc::Receiver;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Configure client options
    let mut client_options = ClientOptions::default();
    client_options.retry_seconds = 2;
    client_options.use_keep_ip = true;
    
    // Initialize database and server sender (implementation details in your project)
    let db = initialize_database().await?;
    let server_sender = initialize_server_sender().await?;
    
    // Create atomic websocket client
    let atomic_client = AtomicWebsocket::get_internal_client_with_server_sender(
        db.clone(),
        client_options,
        server_sender.clone(),
    ).await;

    // Get status and message receivers
    let status_receiver = atomic_client.get_status_receiver().await;
    let handle_message_receiver = atomic_client.get_handle_message_receiver().await;

    // Handle status updates and incoming messages
    tokio::spawn(receive_status(status_receiver));
    tokio::spawn(receive_handle_message(handle_message_receiver));

    // Connect to internal server (can specify server info or use auto-discovery)
    let _ = atomic_client
        .get_internal_connect(
            Some(ServerConnectInfo {
                server_ip: "",
                port: "9000",
            }),
            db.clone(),
        )
        .await;
        
    // Keep application running
    tokio::signal::ctrl_c().await?;
    
    Ok(())
}

// Handle connection status changes
async fn receive_status(mut receiver: Receiver<SenderStatus>) {
    while let Some(status) = receiver.recv().await {
        println!("Connection status: {:?}", status);
        
        if status == SenderStatus::Connected {
            println!("Connected to server!");
            
            // Example: Send initialization message upon connection
            // let id = get_id(db.clone()).await;
            // server_sender()
            //     .send(make_response_message(
            //         Category::AppStartup,
            //         serialized_data,
            //     ))
            //     .await;
        }
    }
}

// Handle incoming messages
async fn receive_handle_message(mut receiver: Receiver<Vec<u8>>) {
    while let Some(message) = receiver.recv().await {
        println!("Received message: {} bytes", message.len());
        
        // Process incoming messages based on category
        // if let Ok(data) = Data::deserialize(&message) {
        //     match Category::try_from(data.category as u32).unwrap() {
        //         Category::YourCategory => {
        //             // Handle specific message type
        //         },
        //         _ => println!("Unknown message category"),
        //     }
        // }
    }
}

WebSocket Server Example

Based on the internal server implementation pattern:

use atomic_websocket::{
    AtomicWebsocket,
    client_sender::{ClientSenders, ClientSendersTrait, ServerOptions},
    schema::{Category, Data},
    common::make_response_message,
};
use tokio::sync::mpsc::Receiver;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Configure server options
    let options = ServerOptions::default();
    
    // Initialize client senders (implementation details in your project)
    let client_senders = initialize_client_senders().await?;
    
    // Create atomic websocket server
    let address = "0.0.0.0:9000";
    println!("Starting server on {}", address);
    
    let atomic_server = AtomicWebsocket::get_internal_server_with_client_senders(
        address.to_string(),
        options,
        client_senders.clone(),
    ).await;
    
    // Get message receiver
    let handle_message_receiver = atomic_server.get_handle_message_receiver().await;
    
    // Handle incoming messages
    tokio::spawn(receive_server_messages(handle_message_receiver));
    
    // Keep server running
    tokio::signal::ctrl_c().await?;
    
    Ok(())
}

// Handle incoming server messages
async fn receive_server_messages(mut receiver: Receiver<(Vec<u8>, String)>) {
    while let Some((message, peer)) = receiver.recv().await {
        println!("Received message from {}: {} bytes", peer, message.len());
        
        // Process incoming messages based on category
        if let Ok(data) = Data::deserialize(&message) {
            match Category::try_from(data.category as u32).unwrap_or_default() {
                Category::AppStartup => {
                    println!("Received AppStartup from {}", peer);
                    
                    // Example: Send response back to specific client
                    // let response_data = serialize_your_response();
                    // client_senders()
                    //     .send(
                    //         &peer,
                    //         make_response_message(Category::AppStartupOutput, response_data),
                    //     )
                    //     .await;
                },
                _ => println!("Unknown message category from {}", peer),
            }
        }
    }
}

Real-World Implementation Example

Client Implementation with Auto-Reconnect

use atomic_websocket::{
    AtomicWebsocket,
    server_sender::{ClientOptions, SenderStatus, ServerSender, ServerSenderTrait},
    schema::{AppStartup, AppStartupOutput, Category, Data, ServerConnectInfo},
    common::{get_id, make_response_message},
};
use bebop::Record;
use tokio::time::sleep;
use std::time::Duration;

async fn start_client(port: &str) -> Result<(), Box<dyn std::error::Error>> {
    // Configure client with auto-reconnect
    let mut client_options = ClientOptions::default();
    client_options.retry_seconds = 2;  // Retry connection every 2 seconds
    client_options.use_keep_ip = true; // Remember last successful IP
    
    // Get atomic client instance
    let atomic_client = AtomicWebsocket::get_internal_client_with_server_sender(
        db().clone(),
        client_options,
        server_sender().clone(),
    ).await;

    // Get status and message receivers
    let status_receiver = atomic_client.get_status_receiver().await;
    let handle_message_receiver = atomic_client.get_handle_message_receiver().await;

    // Handle connection status changes
    tokio::spawn(async move {
        while let Some(status) = status_receiver.recv().await {
            println!("Status: {:?}", status);
            
            if status == SenderStatus::Connected {
                println!("Connected to server!");
                
                // Send application startup message
                let id = get_id(db().clone()).await;
                let mut data = vec![];
                AppStartup {
                    id: &id,
                    app_type: 1,
                }.serialize(&mut data).unwrap();
                
                server_sender()
                    .send(make_response_message(
                        Category::AppStartup,
                        data,
                    ))
                    .await;
            }
        }
    });

    // Handle incoming messages
    tokio::spawn(async move {
        while let Some(message) = handle_message_receiver.recv().await {
            if let Ok(data) = Data::deserialize(&message) {
                match Category::try_from(data.category as u32).unwrap() {
                    Category::AppStartupOutput => {
                        println!("Received startup confirmation: {:?}", 
                            AppStartupOutput::deserialize(&data.datas).unwrap()
                        );
                        
                        // Send periodic keep-alive messages
                        sleep(Duration::from_secs(2)).await;
                        let id = get_id(db().clone()).await;
                        let mut data = vec![];
                        AppStartup {
                            id: &id,
                            app_type: 1,
                        }.serialize(&mut data).unwrap();
                        
                        server_sender()
                            .send(make_response_message(
                                Category::AppStartup,
                                data,
                            ))
                            .await;
                    },
                    _ => println!("Unknown message category"),
                }
            }
        }
    });

    // Connect to server (with auto-reconnect if connection fails)
    let connection_result = atomic_client
        .get_internal_connect(
            Some(ServerConnectInfo {
                server_ip: "",
                port,
            }),
            db().clone(),
        )
        .await;
        
    println!("Connection initiated: {:?}", connection_result);
    
    Ok(())
}

Server Implementation with Client Management

use atomic_websocket::{
    AtomicWebsocket,
    client_sender::{ClientSenders, ClientSendersTrait, ServerOptions},
    schema::{AppStartup, AppStartupOutput, Category, Data},
    common::make_response_message,
};
use bebop::Record;

async fn start_server(address: String) -> Result<(), Box<dyn std::error::Error>> {
    // Create server with default options
    let options = ServerOptions::default();
    
    // Initialize server with client senders for managing connections
    let atomic_server = AtomicWebsocket::get_internal_server_with_client_senders(
        address,
        options,
        client_senders().clone(),
    ).await;
    
    // Get message receiver
    let handle_message_receiver = atomic_server.get_handle_message_receiver().await;
    
    // Handle incoming messages
    tokio::spawn(async move {
        while let Some((data, peer)) = handle_message_receiver.recv().await {
            if let Ok(message) = Data::deserialize(&data) {
                match Category::try_from(message.category as u32).unwrap() {
                    Category::AppStartup => {
                        println!("Client {} started up", peer);
                        println!(
                            "Startup details: {:?}",
                            AppStartup::deserialize(&message.datas).unwrap()
                        );
                        
                        // Send confirmation back to client
                        let mut response_data = vec![];
                        AppStartupOutput { success: true }
                            .serialize(&mut response_data)
                            .unwrap();
                            
                        client_senders()
                            .send(
                                &peer,
                                make_response_message(Category::AppStartupOutput, response_data),
                            )
                            .await;
                    },
                    _ => println!("Unknown message from {}: {:?}", peer, message),
                }
            }
        }
    });
    
    println!("Server started on {}", address);
    Ok(())
}

Features in Detail

Local Network Discovery

The library provides built-in automatic server discovery on the local network. This functionality is handled internally by the ScanManager when you use the internal client connection:

// When connecting to an internal server without specifying an IP
// The system will automatically scan the local network for available servers
let atomic_client = AtomicWebsocket::get_internal_client_with_server_sender(
    db.clone(),
    client_options,
    server_sender.clone(),
).await;

// Connect with just a port - server discovery happens automatically
let result = atomic_client
    .get_internal_connect(
        Some(ServerConnectInfo {
            server_ip: "",  // Empty server_ip triggers local network scanning
            port: "9000",
        }),
        db.clone(),
    )
    .await;

When server_ip is empty, the library automatically scans the local network for servers on the specified port. This is handled by the internal ScanManager which takes care of UDP broadcasts and response handling to find available servers.

Note: Internet connectivity is required for the automatic network scanning to function properly. The scanning process uses an internet connection to determine the local network configuration.

Automatic Reconnection

The client will automatically attempt to reconnect when the connection is lost:

let mut client_options = ClientOptions::default();
client_options.retry_seconds = 5;       // Retry every 5 seconds
client_options.max_retry_count = 10;    // Maximum 10 retry attempts
client_options.use_keep_ip = true;      // Remember the last working IP

Connection Status Monitoring

Monitor the health and status of your WebSocket connections:

let status_receiver = client.get_status_receiver().await;

tokio::spawn(async move {
    while let Some(status) = status_receiver.recv().await {
        match status {
            SenderStatus::Start => println!("First start to connect..."),
            SenderStatus::Connected => println!("Connection established"),
            SenderStatus::Disconnected => println!("Connection lost"),
        }
    }
});

Comparison with tokio-tungstenite

While tokio-tungstenite provides a robust low-level WebSocket implementation, atomic_websocket enhances it with reliability features:

Feature tokio-tungstenite atomic_websocket
Connection API Low-level, manual High-level, simplified
Ping/Pong Manual implementation Automatic handling
Reconnection Not included Automatic with configurable retry
Local Network Scanning Not included Built-in automatic discovery
Connection Status Manual tracking Built-in monitoring and events
Message Serialization Manual encoding Built-in with Bebop support
Connection Health Manual checks Automatic monitoring
Database Integration Not included Optional persistent storage

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add some amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • tokio-tungstenite - The foundation for this library
  • tokio - The async runtime powering this library
  • bebop - For efficient binary serialization

Dependencies

~9–24MB
~375K SLoC