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0.0.2 | Feb 25, 2020 |
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0.0.1 | Feb 25, 2020 |
0.0.0 | Feb 7, 2020 |
#130 in #subcommand
3KB
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Argh Demo
Real knowledge comes from practice.
Recently, I noticed a command line parameter parsing tool called "argh", which is lightweight, easy to use, and really human friendly.
I like it for two reasons:
- Small amount of code, simple and intuitive
- Ingenious use of "Rust" syntax
Here I will talk about the use of "argh" from the perspective of the user, as a small "prompt board" for myself.
Command Line Args
First, let's create a new project. Naturally, cargo new <argh-demo>
.
Then add argh to our dependencies like this:
[dependencies]
argh = "0.1"
Let's do something together, such as implementing a simple command line adder? It's like "a + b".
Obviously, our function takes two arguments, num1
and num2
.
fn add(num1: u16, num2: u16) {
println!(arg1 + arg2);
}
See how argh does it:
#[derive(FromArgs)]
/// Add two numbers
struct DemoCli {
/// the first number.
#[argh(option)]
num1: u16,
/// the second number
#[argh(option)]
num2: u16,
}
We then connected them together in the main function.
fn main() {
let cli: DemoCli = argh::from_env();
add(cli.num1, cli.num2);
}
Now, let's try to run cargo run
and see what happens:
Required options not provided:
--num1
--num2
Try the --help
option,target / debug / argh-demo --help
:
Usage: target/debug/argh-demo --num1 <num1> --num2 <num2>
Add two numbers
Options:
--num1 the first number.
--num2 the second number
--help display usage information
Well, it seems we have to add all the options target/debug/argh-demo --num1 1 --num2 2
:
1 + 2 = 3
Subcommands
It looks good, but if our goal is a complete calculator, select functions by subcommands, such as argh-demo add --num1 1-num2 2
,
This will make some changes in our design.
Let's see how to change the code:
-
First declare a set of subcommands named
subcommand
inDemoCli
.#[derive(FromArgs)] /// A simple calculation tool struct DemoCli { #[argh(subcommand)] subcommand: SubCommands, }
-
Define the structure
SubCommands
containing theAdd
option:#[derive(FromArgs, PartialEq, Debug)] #[argh(subcommand)] enum SubCommands { Add(AddOptions), }
-
Add content for
AddOptions
:#[derive(FromArgs, PartialEq, Debug)] /// Add two numbers #[argh(subcommand, name = "add")] pub struct AddOptions { /// the first number. #[argh(option)] num1: u16, /// the second number #[argh(option)] num2: u16, }
Obviously, you just need to rewrite the calling part in the main function:
match cli.subcommand {
SubCommands::Add(options) => {
add(options.num1, options.num2);
}
};
Run cargo build && ./target/debug/argh-demo --help
to see how we can use this improved version.
Usage: ./target/debug/argh-demo <command> [<args>]
A simple calculation tool
Options:
--help display usage information
Commands:
add Add two numbers
Continue to use 1 + 2 = 3
to try, target / debug / argh-demo --num1 1 --num2 2
:
1 + 2 = 3
Better Structure
If our program has a lot of options / subcommands to organize, it seems messy to put in a single file.
Imagine how programs like cargo
do this. They have separate files for each subcommand in the commands
folder.
If we were to introduce a sub
subcommand, the program structure would look like this.
├── Cargo.lock
├── Cargo.toml
├── README.md
├── src
│ ├── commands
│ │ ├── add.rs
│ │ ├── mod.rs
│ │ └── sub.rs
│ └── main.rs
Since both the subcommands and the corresponding execute
functions should be moved to the corresponding files in commands
,
main.rs
will be much streamlined:
//! Just a demo for argh.
use argh::FromArgs;
mod commands;
#[derive(FromArgs)]
/// A simple calculation tool
struct DemoCli {
#[argh(subcommand)]
subcommand: SubCommands,
}
#[derive(FromArgs, PartialEq, Debug)]
#[argh(subcommand)]
enum SubCommands {
Add(commands::add::AddOptions),
Sub(commands::sub::SubOptions),
}
fn main() {
let cli: DemoCli = argh::from_env();
match cli.subcommand {
SubCommands::Add(options) => {
commands::add::execute(options);
}
SubCommands::Sub(options) => {
commands::sub::execute(options);
}
};
}
So obviously, the add
and sub
modules should be exposed in commands mod.rs
.
pub mod add;
pub mod sub;
Since we pass the options as a whole to the execute
function, the add
module needs to be modified accordingly:
use argh::FromArgs;
#[derive(FromArgs, PartialEq, Debug)]
/// Add two numbers
#[argh(subcommand, name = "add")]
pub struct AddOptions {
/// the first number.
#[argh(option)]
num1: u16,
/// the second number
#[argh(option)]
num2: u16,
}
pub fn execute(options: AddOptions) {
println!(
"{} + {} = {}",
options.num1,
options.num2,
options.num1 + options.num2
);
}
The next step is nothing more than writing a simple sub
module:
use argh::FromArgs;
#[derive(FromArgs, PartialEq, Debug)]
/// Sub two numbers
#[argh(subcommand, name = "sub")]
pub struct SubOptions {
/// the first number.
#[argh(option)]
num1: i16,
/// the second number
#[argh(option)]
num2: i16,
}
pub fn execute(options: SubOptions) {
println!(
"{} - {} = {}",
options.num1,
options.num2,
options.num1 - options.num2
);
}
As usual, use --help
option to see usage:
Usage: target/debug/argh-demo <command> [<args>]
A simple calculation tool
Options:
--help display usage information
Commands:
add Add two numbers
sub Sub two numbers
Finally test the functions again:
-
target/debug/argh-demo add --num1 1 --num2 2
:1 + 2 = 3
-
target/debug/argh-demo sub --num1 1 --num2 2
:1 - 2 = -1
Dependencies
~0.4–1MB
~22K SLoC