2 releases
0.0.2 | Feb 21, 2022 |
---|---|
0.0.1 | Feb 13, 2022 |
#854 in Game dev
210KB
1.5K
SLoC
Apparatus Game Engine
Apparatus is a game engine that takes its inspiration from a number of sources including Dragonfly, olcPixelGameEngine and Arcade, amongst others.
Getting started
Implement the Game
trait and tell the Apparatus
to run
your struct:
use anyhow::Result;
use log::info;
use apparatus::color::Color;
use apparatus::engine::apparatus::{Apparatus, ApparatusSettings};
use apparatus::engine::game::Game;
use apparatus::engine::key::Key;
use apparatus::errors::ApparatusError;
use apparatus::maths::clamp;
struct Example {
color: Color,
}
impl Game for Example {
fn on_create(app: &Apparatus) -> Result<Self, ApparatusError> {
let r = app.screen_width() % 255;
let g = app.screen_height() % 255;
let b = (app.screen_width() * app.screen_height()) % 255;
let color = Color::rgba(r as u8, g as u8, b as u8, 255);
let game = Example { color };
Ok(game)
}
fn on_update(&mut self, app: &mut Apparatus) {
info!("updating");
let dt = app.elapsed_time();
if app.is_key_held(Key::Up) {
let r = clamp(
0.0,
self.color.r() as f32 + (100.0 * dt.as_secs_f32()),
255.0,
) as u8;
let g = clamp(
0.0,
self.color.g() as f32 + (100.0 * dt.as_secs_f32()),
255.0,
) as u8;
let b = clamp(
0.0,
self.color.b() as f32 + (100.0 * dt.as_secs_f32()),
255.0,
) as u8;
self.color = Color::rgba(r, g, b, 255);
}
if app.is_key_held(Key::Down) {
let r = clamp(
0.0,
self.color.r() as f32 - (50.0 * dt.as_secs_f32()),
255.0,
) as u8;
let g = clamp(
0.0,
self.color.g() as f32 - (50.0 * dt.as_secs_f32()),
255.0,
) as u8;
let b = clamp(
0.0,
self.color.b() as f32 - (50.0 * dt.as_secs_f32()),
255.0,
) as u8;
self.color = Color::rgba(r, g, b, 255);
}
info!("rendering");
app.clear(self.color);
}
}
fn main() -> Result<()> {
let engine = Apparatus::new("Getting Started", ApparatusSettings::default())?;
engine.run::<Example>()?;
Ok(())
}
See the examples for more in-depth usage.
Examples
Development
Running tests
Run tests from the command line with cargo:
cargo test
Versioning
Apparatus is in very early development and does not currently follow semver. Neither does it commit to a minimum supported Rust version.
Dependencies
~15–22MB
~165K SLoC