4 releases (2 breaking)
0.3.0 | Oct 24, 2021 |
---|---|
0.2.0 | Aug 24, 2020 |
0.1.1 | Jun 30, 2020 |
0.1.0 | Jun 24, 2020 |
#850 in Algorithms
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SLoC
acap
As Close As Possible — nearest neighbor search in Rust.
Example
use acap::euclid::Euclidean;
use acap::vp::VpTree;
use acap::NearestNeighbors;
let tree = VpTree::balanced(vec![
Euclidean([3, 4]),
Euclidean([5, 12]),
Euclidean([8, 15]),
Euclidean([7, 24]),
]);
let nearest = tree.nearest(&[7, 7]).unwrap();
assert_eq!(nearest.item, &Euclidean([3, 4]));
assert_eq!(nearest.distance, 5);
lib.rs
:
As Close As Possible — nearest neighbor search in Rust.
Overview
The notion of distances between points is captured by the Proximity
trait. Its
distance()
method returns a Distance
, from which the actual numerical distance may be
retrieved with value()
. These layers of abstraction allow acap
to work generically with
different distance functions over different types.
There are no restrictions on the distances computed by a Proximity
. For example, they don't
have to be symmetric, subadditive, or even positive. Implementations that do have these
desirable properties will additionally implement the Metric
marker trait. This distinction
allows acap
to support a wide variety of useful metric and non-metric distances.
As a concrete example, consider Euclidean<[i32; 2]>
. The Euclidean
wrapper equips any
type that has coordinates with the Euclidean distance function as its Proximity
implementation:
use acap::distance::Proximity;
use acap::euclid::Euclidean;
let a = Euclidean([3, 4]);
let b = Euclidean([7, 7]);
assert_eq!(a.distance(&b), 5);
In this case, distance()
doesn't return a number directly; as an optimization, it returns a
EuclideanDistance
wrapper. This wrapper stores the squared value of the distance, to avoid
computing square roots until absolutely necessary. Still, it transparently supports comparisons
with numerical values:
# use acap::distance::Proximity;
# use acap::euclid::Euclidean;
# let a = Euclidean([3, 4]);
# let b = Euclidean([7, 7]);
use acap::distance::Distance;
let d = a.distance(&b);
assert!(d > 4 && d < 6);
assert_eq!(d, 5);
assert_eq!(d.value(), 5.0f32);
For finding the nearest neighbors to a point from a set of other points, the
NearestNeighbors
trait provides a uniform interface to many different similarity search
data structures. One such structure is the vantage-point tree, available in acap
as
VpTree
:
# use acap::euclid::Euclidean;
use acap::vp::VpTree;
let tree = VpTree::balanced(vec![
Euclidean([3, 4]),
Euclidean([5, 12]),
Euclidean([8, 15]),
Euclidean([7, 24]),
]);
VpTree
implements NearestNeighbors
, which has a nearest()
method that returns an
optional Neighbor
. The Neighbor
struct holds the actual neighbor it found, and the
distance it was from the target:
# use acap::euclid::Euclidean;
# use acap::vp::VpTree;
use acap::knn::NearestNeighbors;
# let tree = VpTree::balanced(
# vec![Euclidean([3, 4]), Euclidean([5, 12]), Euclidean([8, 15]), Euclidean([7, 24])]
# );
let nearest = tree.nearest(&[7, 7]).unwrap();
assert_eq!(nearest.item, &Euclidean([3, 4]));
assert_eq!(nearest.distance, 5);
NearestNeighbors
also provides the nearest_within()
, k_nearest()
, and
k_nearest_within()
methods which find up to k
neighbors within a possible threshold.
It can be expensive to compute nearest neighbors exactly, especially in high dimensions.
For performance reasons, NearestNeighbors
implementations are allowed to return approximate
results. Many implementations have a speed/accuracy tradeoff which can be tuned. Those
implementations which always return exact results will also implement the ExactNeighbors
marker trait. For example, a VpTree
will be exact when the Proximity
function is a
Metric
.
Examples
Searching without owning
Since Proximity
has a blanket implementation for references, you can store references in a
nearest neighbor index instead of having it hold the data itself:
use acap::euclid::Euclidean;
use acap::knn::NearestNeighbors;
use acap::vp::VpTree;
let points = vec![
Euclidean([3, 4]),
Euclidean([5, 12]),
Euclidean([8, 15]),
Euclidean([7, 24]),
];
let tree = VpTree::balanced(points.iter());
let nearest = tree.nearest(&&[7, 7]).unwrap();
assert!(std::ptr::eq(*nearest.item, &points[0]));
Custom distance functions
See the Proximity
documentation.
Dependencies
~155KB